I actually bought the Knights of Pen and Paper 1&2 bundle, but at this time I have only played 1 so I'll review the non-bundle version.
I bought the game while it was on sale. For some reason the Knights 1&2 + Galaxy bundle was the worst deal, including buying them all separate. So I decided to get the 1&2 bundle and if I liked them I would get the Galaxy version later. So if you plan to buy any of these games on sale make sure to compare all the bundle and non-bundle deals.
This game does not have a tutorial, so this review will also serve as such.
Knights of Pen and Paper is a game where you control a group of people playing D&D. The game will sometimes jump back and forth between the people playing and the characters they are playing.
At the start of the game your DM tells you to make make at least 2 characters. (Hint: if you want to start with three characters you can make your third character Pizza Guy because he cost less to buy) To make a character you pick a time of person/humanoid and a class. Examples include a Woofie the Warrior, E.T. the Mage, and Pizza Guy the Cleric. My starting characters because the combinations amused me! More people and classes are unlocked through gameplay, like the Game Dev team Hunters. The characters you choose does not effect the dialogue.
The game play is pretty simple. The DM will explain what is going on by himself and through NPCs and both will often break the fourth wall between player and player character. The dialogue is full with a lot of references to pop culture. You can easily play the game without reading any of the dialogue though I recommend reading it since it is the bulk of what the game is.
The battle system is pretty straight forward. For most of the battle quests you will be told you need to defeat X number of a creature but you can do it up however you want. Say you need to kill 6 Missing No., you can choose to fight 4 in one battle and 3 in the next. You can also throw in some other creatures into the fight that you don't need for the quest. The number about each creature is the battle order (not how strong it is which is what I first thought).
During battle you choose from 5 options. Basic attack, a special attack, item, defeat, or run away. Though this are labelled with pictures not words
Basic attack: Simple physical attack that cost 0 MP to use.
Special attack: Pick 1 of up to 4 different moves. They will use some amount of MP.
Item: Use 1 item to recover HP and/or MP, raise Attack, or bring a character back from death.
Defeat: Protect that character. You know you are about die.
Run: You will roll a die to see if you can escape.
On the top left of the main screen there is system, menu, and shop options. Menu is the one you will use all the time to play the game. Shop is the for purchasing items to for your characters real life to give in game bonuses. There are temporary items like snacks and drinks, a most have for any D&D session. And there are permanent items to decorate the table and room. You can even change your DM to a Yoda knockoff.
I normally play with the volume off because I'm always listening to something else at the same time so I can't rate the music.
I have put over 25 hours into the game. At first I was doing most of the side quests but I have stopped because it was getting very repetitive and I just want to finish the main quests.
Problems and possible glitches-
Each quest has a level listed with it. I thought this meant your recommended level for completely the quest. But I will try to do a quest that says level 20 with my table full of level 30 characters and get murdered over and over.
I have some shop items to make reviving these dead characters cheaper but when I activated them the price doesn't change.
I have had the game freeze on me once.
Overall
If the game is on sale and you want some mindless fun go ahead and pick up Knights of Pen and Paper.
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