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BALAN WONDERWORLD

Action
Every Moment is an Adventure.
Overall Rating
2.0
Gameplay Rating
2.0
Graphics Rating
2.0
Performance Rating
2.0
List Price
(USD) $59.99
Release Date NA
03/26/2021
Release Date EU
03/25/2021
Publisher
SQUARE ENIX
Number of Players
up to 2 players
Play Modes
Supported Controllers

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Description

Welcome to a wonderous all-action show, the likes of which has never been seen before! BALAN WONDERWORLD is a wondrous action platformer game themed around the Balan Theatre. Led by the enigmatic maestro named Balan, the stars of the show Emma and Leo will use special abilities from a multitude of characterful costumes as they adventure in the bizarre and imaginary land of Wonderworld. Here memories and vistas from the real world mix with the things that people hold dear. Twelve different tales await our stars in the Wonderworld, each with their own unique quirks. They will explore all corners of these labyrinthine stages, filled with a myriad of tricks and traps, to get to the heart of each story. Wonderworld exists in people's hearts and imagination The setting for this tale is the fantastic, bizarre land of Wonderworld; a place where people's happy and positive memories mix with their restless worries and negativity. Leo and Emma are led into Wonderworld by the mysterious clown Balan and set off on a journey to find what is important to them. Before they can return to the real world, they must first restore the lost balance in their hearts... Over 80 different costumes open up all the action you could want! The stars of the show can use powers from the inhabitants of Wonderworld by wearing their colourful costumes, with over 80 different ones to try on! Bash your enemies, walk in the air, freeze time or manipulate all kinds of objects... the possibilities are endless when you…

User Reviews

2.0
POSTED: Mar 30, 21 @ 8:44 AM
Lemme be up front, the Switch version of Balan runs the worst. Constant frame stutters (even thiccer stutters when enemies appear) and so-so graphics are anything but wonderful and I know for a fact the devs could have made it look and run much better. I seriously hope a patch or 2 can iron a lot of it out, at least on the frame drop side of things. Unfortunately, the whole darn game has bad pacing, repetitiveness, and the seriousness of the story gets watered down by the lackluster gameplay. Like a lot of people on twitter and YT were saying, and I agree: no duration of a delay would have fixed Balan, unless they reworked the concept into a different experience (ex: us playing as Balan instead, doing some insane tricks through the sky, fighting the monsters and main antagonist with style to save the mortal people trapped in their depressive state... rather than playing as kids wearing costumes while sluggishly platforming lol). Anyway.. I'd say almost half of the 80+ abilities in this game didn't have to exist. A lot of them are useless in most situations, especially the ones that function the exact same way as others, but a bit stronger/better/more convenient. Though I will say, the abilities in the latter half of the game are more fun to utilize imo, even if just for a few areas. I can only think of a couple levels that I truly had some fun playing through in terms of the level design and collecting. The rest feel like a chore, and plain tedious to 100%. If you want to 100% the game, you'll have to backtrack to previous levels that require abilities from later in the game, then constantly go to checkpoints and switch out abilities (the time it takes to do this adds up), since you can only have a measly 3 on you at once... Even though Balan isn't the best experience, the cinematic cutscenes are gorgeous (and that's probably where 75% of the effort went into lmao). I wanted this game to be good, but at the same time I didn't have my hopes up.
 

Guest Date: Apr 19, 2021 @ 08:30 AM