Lemme be up front, the Switch version of Balan runs the worst. Constant frame stutters (even thiccer stutters when enemies appear) and so-so graphics are anything but wonderful and I know for a fact the devs could have made it look and run much better. I seriously hope a patch or 2 can iron a lot of it out, at least on the frame drop side of things.
Unfortunately, the whole darn game has bad pacing, repetitiveness, and the seriousness of the story gets watered down by the lackluster gameplay. Like a lot of people on twitter and YT were saying, and I agree: no duration of a delay would have fixed Balan, unless they reworked the concept into a different experience (ex: us playing as Balan instead, doing some insane tricks through the sky, fighting the monsters and main antagonist with style to save the mortal people trapped in their depressive state... rather than playing as kids wearing costumes while sluggishly platforming lol). Anyway..
I'd say almost half of the 80+ abilities in this game didn't have to exist. A lot of them are useless in most situations, especially the ones that function the exact same way as others, but a bit stronger/better/more convenient. Though I will say, the abilities in the latter half of the game are more fun to utilize imo, even if just for a few areas.
I can only think of a couple levels that I truly had some fun playing through in terms of the level design and collecting. The rest feel like a chore, and plain tedious to 100%. If you want to 100% the game, you'll have to backtrack to previous levels that require abilities from later in the game, then constantly go to checkpoints and switch out abilities (the time it takes to do this adds up), since you can only have a measly 3 on you at once...
Even though Balan isn't the best experience, the cinematic cutscenes are gorgeous (and that's probably where 75% of the effort went into lmao). I wanted this game to be good, but at the same time I didn't have my hopes up.