Have you ever heard somebody refer to a game as "it's fine"? That's this game for me; there's a good game in here somewhere, it's just hidden behind some long load times, iffy performance and lack of polish.
Gameplay-wise, it plays like a first person roguelite; explore dungeons, defeat enemies, gather treasure, level up to get permanent upgrades upon death. You're equipped with nothing but an incredibly short range stick with hit detection that is hard to get to grips with. Through the course of the game, you can recruit friends that essentially act as power-ups that you can switch between to use new attacks and abilities until they run out of energy and you're back to using the stick. Friends can only be recharged by purchasing burgers from the shop, otherwise that friend slot is gone until you begin a new run.
All of the 2D character art is incredibly charming and the general theming is wonderful. Sadly, the rest of the visuals are rather muddy and the framerate isn't always ideal. My biggest performance issue had to be the load times though, I was waiting 30-60 seconds for most transitions to occur and had to tinker with my phone to stop myself from going crazy when they were back to back (respawning at home and moving to start your next run attempt takes a couple of minutes).
All in all I feel this game is missing some polish and refinement. I didn't hate it, nor did I love it. Its short length (4-5 hours for full completion) allowed me to get through it and be relatively satisfied with the experience.