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Away: Journey To The Unexpected

Adventure, Role-Playing, First-Person, Action
A feel-good FPS!
Overall Rating
3.0
Gameplay Rating
3.0
Graphics Rating
4.0
Performance Rating
2.0
List Price
(USD) $16.99
Release Date NA
02/07/2019
Release Date EU
02/06/2019
Publisher
PLAYDIUS
Number of Players
1 player
Play Modes
Supported Controllers

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Description

Welcome to a feel-good FPS! A colorful adventure combining action, negotiation and rogue-lite elements. You play as a kid that is neither a hero nor a warrior. Yet with the power of friendship, you will overcome every obstacle in your way! Choose your path through the levels, uncover the light-hearted story, and above all, recruit allies. All the wacky and powerful characters you meet can be played in first person, and it’s up to you to find the right answers to get them to join your team! ? Idiotic workmen, mysteries from outer space, oddball friends, and fast combat await! ? Journey around a colorful world featuring unique visuals, with 2D characters living in a 3D world. ? Unravel a funny and light-hearted story, with just the right pinch of rogue-lite elements. ? Befriend and play a large variety of quirky characters, all against the backdrop of the anime-themed soundtrack composed by Kazuhiko Naruse! If you own The Next Penelope, you can save 15% on this title!

User Reviews

3.0
POSTED: Nov 9, 20 @ 7:25 AM
Have you ever heard somebody refer to a game as "it's fine"? That's this game for me; there's a good game in here somewhere, it's just hidden behind some long load times, iffy performance and lack of polish. Gameplay-wise, it plays like a first person roguelite; explore dungeons, defeat enemies, gather treasure, level up to get permanent upgrades upon death. You're equipped with nothing but an incredibly short range stick with hit detection that is hard to get to grips with. Through the course of the game, you can recruit friends that essentially act as power-ups that you can switch between to use new attacks and abilities until they run out of energy and you're back to using the stick. Friends can only be recharged by purchasing burgers from the shop, otherwise that friend slot is gone until you begin a new run. All of the 2D character art is incredibly charming and the general theming is wonderful. Sadly, the rest of the visuals are rather muddy and the framerate isn't always ideal. My biggest performance issue had to be the load times though, I was waiting 30-60 seconds for most transitions to occur and had to tinker with my phone to stop myself from going crazy when they were back to back (respawning at home and moving to start your next run attempt takes a couple of minutes). All in all I feel this game is missing some polish and refinement. I didn't hate it, nor did I love it. Its short length (4-5 hours for full completion) allowed me to get through it and be relatively satisfied with the experience.
 
Guest Date: Sep 22, 2021 @ 04:59 PM